2016年12月23日 星期五

崩潰的賭博遊戲

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt1;
Text mytxt2; 
Text mytxt3;
Text mytxt4; 
Text mytxt5; 
Text mytxt6;
    int txt1= 0;
    int txt3 = 0;
    int txt5 = 0;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
    


// Use this for initialization
void Start () {

   mytxt1=   GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Button2/Text").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Button3/Text").GetComponent<Text> ();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt4.text =mymoney2.ToString ();
mytxt6.text =mymoney3.ToString ();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


}

// Update is called once per frame
void Update () {

}

public void myfun()
{
        int num = 0;


num=Random.Range(0,3);
       
        if (num == 0) 
{
           
mymoney1 = mymoney1+2*txt1;
           
            
}
if(num==1)
{

           
            mymoney2 = mymoney2 + 2*txt3;
}
if (num == 2) {

           
            mymoney3 = mymoney3 + 2*txt5;
}

        txt1 = 0;
        txt3 = 0;
        txt5 = 0;

        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();



        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }

    public void myfun1()
{
mymoney1 = mymoney1 - 1;
        txt1 = txt1 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


    }
public void myfun2()
{
mymoney2 = mymoney2 - 1;
        txt3 = txt3 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


      
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
        txt5 = txt5 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();




    }



}



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