-------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;
public class NewBehaviourScript :
MonoBehaviour {
//
Use this for initialization
void
Start () {
Text
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text>
();
mytxt1.text
= System.DateTime.Now.ToString ("MM/dd/yyyy");
Text
mytxt = GameObject.Find
("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text=
System.DateTime.Now.ToString("hh:mm:ss");
}
//
Update is called once per frame
void
Update () {
}
public
void myfun()
{
Text
mytxt2 = GameObject.Find
("Canvas/Panel/Text2").GetComponent<Text> ();
}
}
-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript1 :
MonoBehaviour {
//
Use this for initialization
void
Start () {
}
//
Update is called once per frame
void
Update () {
}
public
void myfun()
{
Time.timeScale
= 0;
Text
mytxt1 = GameObject.Find
("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text
= System.DateTime.Now.ToString ("MM/dd/yyyy");
Text
mytxt = GameObject.Find
("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text=
System.DateTime.Now.ToString("hh:mm:ss");
}
}
-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript2 :
MonoBehaviour {
public
bool timerOn = true;
float
time;
//
Use this for initialization
void
Start () {
}
//
Update is called once per frame
void
Update () {
if
(timerOn)
{
time
+= Time.deltaTime;
}
Text
mytxt1 = GameObject.Find
("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text
= System.DateTime.Now.ToString ("MM/dd/yyyy");
Text
mytxt = GameObject.Find
("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text=
System.DateTime.Now.ToString("hh:mm:ss");
}
}