*slider改顏色
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class a : MonoBehaviour {
//
Use this for initialization
void
Start () {
}
//
Update is called once per frame
void
Update () {
}
public
void myfun()
{
float
rnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text
mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text
=rnum.ToString();
Image
img = GameObject.Find ("Image").GetComponent<Image> ();
img.color
= new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
public
void myfunn()
{
float
gnum = 0;
gnum
= GameObject.Find ("Slidera").GetComponent<Slider> ().value;
Text
mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
mytxt.text
= gnum.ToString ();
Image
img = GameObject.Find ("Imagea").GetComponent<Image> ();
img.color
= new Color (0, gnum, 0, 1); // (紅red,綠green,藍blue,透明)
}
public
void myfunnn()
{
float
bnum = 0;
bnum
= GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
Text
mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
mytxt.text
= bnum.ToString ();
Image
img = GameObject.Find ("Imageb").GetComponent<Image> ();
img.color
= new Color (0, 0,bnum, 1); // (紅red,綠green,藍blue,透明)
}
public
void myfunnnn()
{
float
bnum = 0;
float
rnum = 0;
float
gnum = 0;
bnum
= GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum
= GameObject.Find ("Slidera").GetComponent<Slider> ().value;
Text
mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
mytxt.text
= bnum.ToString ();
Text
mytxt1=GameObject.Find("Text").GetComponent<Text>();
mytxt1.text
=rnum.ToString();
Text
mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
mytxt2.text
= gnum.ToString ();
Image
img = GameObject.Find ("Imagec").GetComponent<Image> ();
img.color
= new Color (rnum, gnum,bnum, 1); // (紅red,綠green,藍blue,透明)
}
}
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