2016年11月3日 星期四

2016/10/14程式設計


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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




        // Use this for initialization
        void Start () {
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");

        }

        // Update is called once per frame
        void Update () {
               
        }


        public void myfun()
        {
                Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

        }


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                Time.timeScale = 0;
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");

        }
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
        public bool timerOn =  true;
        float time;
        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

                if (timerOn)
                {
                        time += Time.deltaTime;

                }
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");


        }

}

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