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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
int txt1= 0;
int txt3 = 0;
int txt5 = 0;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
// Use this for initialization
void Start () {
mytxt1= GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Button2/Text").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Button3/Text").GetComponent<Text> ();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt4.text =mymoney2.ToString ();
mytxt6.text =mymoney3.ToString ();
mytxt1.text = txt1.ToString();
mytxt3.text = txt3.ToString();
mytxt5.text = txt5.ToString();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num = 0;
num=Random.Range(0,3);
if (num == 0)
{
mymoney1 = mymoney1+2*txt1;
}
if(num==1)
{
mymoney2 = mymoney2 + 2*txt3;
}
if (num == 2) {
mymoney3 = mymoney3 + 2*txt5;
}
txt1 = 0;
txt3 = 0;
txt5 = 0;
mytxt1.text = txt1.ToString();
mytxt3.text = txt3.ToString();
mytxt5.text = txt5.ToString();
mytxt2.text = mymoney1.ToString();
mytxt4.text = mymoney2.ToString();
mytxt6.text = mymoney3.ToString();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
txt1 = txt1 + 1;
mytxt2.text = mymoney1.ToString();
mytxt4.text = mymoney2.ToString();
mytxt6.text = mymoney3.ToString();
mytxt1.text = txt1.ToString();
mytxt3.text = txt3.ToString();
mytxt5.text = txt5.ToString();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
txt3 = txt3 + 1;
mytxt2.text = mymoney1.ToString();
mytxt4.text = mymoney2.ToString();
mytxt6.text = mymoney3.ToString();
mytxt1.text = txt1.ToString();
mytxt3.text = txt3.ToString();
mytxt5.text = txt5.ToString();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
txt5 = txt5 + 1;
mytxt2.text = mymoney1.ToString();
mytxt4.text = mymoney2.ToString();
mytxt6.text = mymoney3.ToString();
mytxt1.text = txt1.ToString();
mytxt3.text = txt3.ToString();
mytxt5.text = txt5.ToString();
}
}