2016年12月23日 星期五

崩潰的賭博遊戲

-------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt1;
Text mytxt2; 
Text mytxt3;
Text mytxt4; 
Text mytxt5; 
Text mytxt6;
    int txt1= 0;
    int txt3 = 0;
    int txt5 = 0;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
    


// Use this for initialization
void Start () {

   mytxt1=   GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Button2/Text").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Button3/Text").GetComponent<Text> ();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt4.text =mymoney2.ToString ();
mytxt6.text =mymoney3.ToString ();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


}

// Update is called once per frame
void Update () {

}

public void myfun()
{
        int num = 0;


num=Random.Range(0,3);
       
        if (num == 0) 
{
           
mymoney1 = mymoney1+2*txt1;
           
            
}
if(num==1)
{

           
            mymoney2 = mymoney2 + 2*txt3;
}
if (num == 2) {

           
            mymoney3 = mymoney3 + 2*txt5;
}

        txt1 = 0;
        txt3 = 0;
        txt5 = 0;

        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();



        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }

    public void myfun1()
{
mymoney1 = mymoney1 - 1;
        txt1 = txt1 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


    }
public void myfun2()
{
mymoney2 = mymoney2 - 1;
        txt3 = txt3 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


      
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
        txt5 = txt5 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();




    }



}



2016年12月15日 星期四

2016/12/16

                                                                    紅綠燈
-------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}
----------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class a : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}
-------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 1.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}


2016年12月8日 星期四

2016/12/9 3d網頁

--------------------------------------------------

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年12月1日 星期四

2013/12/2 3D

----------------------------------------------

using UnityEngine;
using System.Collections;

public class test : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(8f, -6.161964e-17f, 3f);
T[1] = new Vector3(-8f, -6.161964e-17f, 3f);
T[2] = new Vector3(-8f, -6.161964e-17f, -5f);
T[3] = new Vector3(8f, -6.161964e-17f, -5f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

using UnityEngine;
using System.Collections;

public class test : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(8f, -6.161964e-17f, 3f);
T[1] = new Vector3(-8f, -6.161964e-17f, 3f);
T[2] = new Vector3(-8f, -6.161964e-17f, -5f);
T[3] = new Vector3(8f, -6.161964e-17f, -5f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}

2016年11月10日 星期四

2016/11/11程式設計3D

格子球球紅色方塊磚塊地板第一人稱

---------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}


2016年11月4日 星期五

2016/11/4程式設計3D

*滾動球球

--------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}


2016年11月3日 星期四

2016/10/14程式設計


-------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




        // Use this for initialization
        void Start () {
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");

        }

        // Update is called once per frame
        void Update () {
               
        }


        public void myfun()
        {
                Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

        }


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                Time.timeScale = 0;
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");

        }
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
        public bool timerOn =  true;
        float time;
        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

                if (timerOn)
                {
                        time += Time.deltaTime;

                }
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");


        }

}

2016/11/4程式設計

*slider改顏色


----------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class a : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                float rnum=0;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                Text mytxt=GameObject.Find("Text").GetComponent<Text>();
                mytxt.text =rnum.ToString();
                Image img = GameObject.Find ("Image").GetComponent<Image> ();
                img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (red,green,blue,透明)

               
}
        public void myfunn()
        {
                float gnum = 0;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt.text = gnum.ToString ();
                Image img = GameObject.Find ("Imagea").GetComponent<Image> ();
                img.color = new Color (0, gnum, 0, 1); // (red,green,blue,透明)


        }
        public void myfunnn()
        {
                float bnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Image img = GameObject.Find ("Imageb").GetComponent<Image> ();
                img.color = new Color (0, 0,bnum,  1); // (red,green,blue,透明)


        }
        public void myfunnnn()
        {
                float bnum = 0;
                float rnum = 0;
                float gnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Text mytxt1=GameObject.Find("Text").GetComponent<Text>();
                mytxt1.text =rnum.ToString();
                Text mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt2.text = gnum.ToString ();

       
        Image img = GameObject.Find ("Imagec").GetComponent<Image> ();
                img.color = new Color (rnum, gnum,bnum,  1); // (red,green,blue,透明)


        }

}

2016年10月7日 星期五

2016/10/07程式設計


*按下button 出現的亂數有對應的圖片




=========================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button2.Visible = false;
                button3.Visible = true;
                button4.Visible = false;
            }
            if (c == 3)
            {
                button2.Visible = false;
                button3.Visible = false;
                button4.Visible = true;
            }
        }

        private void button2_Click(object sender, EventArgs e)
        {

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}




==========================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
int c = Random.Range (1, 4);
mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
if (c == 1) {Imgy.sprite=Resources.Load<Sprite>("Image/y") as Sprite;
}
if(c==2)
{Imgy.sprite=Resources.Load<Sprite>("Image/x") as Sprite;}
if(c==3)

{Imgy.sprite=Resources.Load<Sprite>("Image/z") as Sprite;}
}
}