2016年10月7日 星期五

2016/10/07程式設計


*按下button 出現的亂數有對應的圖片




=========================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button2.Visible = false;
                button3.Visible = true;
                button4.Visible = false;
            }
            if (c == 3)
            {
                button2.Visible = false;
                button3.Visible = false;
                button4.Visible = true;
            }
        }

        private void button2_Click(object sender, EventArgs e)
        {

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}




==========================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
int c = Random.Range (1, 4);
mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
if (c == 1) {Imgy.sprite=Resources.Load<Sprite>("Image/y") as Sprite;
}
if(c==2)
{Imgy.sprite=Resources.Load<Sprite>("Image/x") as Sprite;}
if(c==3)

{Imgy.sprite=Resources.Load<Sprite>("Image/z") as Sprite;}
}
}