2016年12月23日 星期五

崩潰的賭博遊戲

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt1;
Text mytxt2; 
Text mytxt3;
Text mytxt4; 
Text mytxt5; 
Text mytxt6;
    int txt1= 0;
    int txt3 = 0;
    int txt5 = 0;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
    


// Use this for initialization
void Start () {

   mytxt1=   GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Button2/Text").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Button3/Text").GetComponent<Text> ();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt4.text =mymoney2.ToString ();
mytxt6.text =mymoney3.ToString ();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


}

// Update is called once per frame
void Update () {

}

public void myfun()
{
        int num = 0;


num=Random.Range(0,3);
       
        if (num == 0) 
{
           
mymoney1 = mymoney1+2*txt1;
           
            
}
if(num==1)
{

           
            mymoney2 = mymoney2 + 2*txt3;
}
if (num == 2) {

           
            mymoney3 = mymoney3 + 2*txt5;
}

        txt1 = 0;
        txt3 = 0;
        txt5 = 0;

        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();



        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }

    public void myfun1()
{
mymoney1 = mymoney1 - 1;
        txt1 = txt1 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


    }
public void myfun2()
{
mymoney2 = mymoney2 - 1;
        txt3 = txt3 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();


      
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
        txt5 = txt5 + 1;
        mytxt2.text = mymoney1.ToString();
        mytxt4.text = mymoney2.ToString();
        mytxt6.text = mymoney3.ToString();
        mytxt1.text = txt1.ToString();
        mytxt3.text = txt3.ToString();
        mytxt5.text = txt5.ToString();




    }



}



2016年12月15日 星期四

2016/12/16

                                                                    紅綠燈
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class a : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}
-------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 1.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}


2016年12月8日 星期四

2016/12/9 3d網頁

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using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年12月1日 星期四

2013/12/2 3D

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using UnityEngine;
using System.Collections;

public class test : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(8f, -6.161964e-17f, 3f);
T[1] = new Vector3(-8f, -6.161964e-17f, 3f);
T[2] = new Vector3(-8f, -6.161964e-17f, -5f);
T[3] = new Vector3(8f, -6.161964e-17f, -5f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

using UnityEngine;
using System.Collections;

public class test : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(8f, -6.161964e-17f, 3f);
T[1] = new Vector3(-8f, -6.161964e-17f, 3f);
T[2] = new Vector3(-8f, -6.161964e-17f, -5f);
T[3] = new Vector3(8f, -6.161964e-17f, -5f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}