2016年11月10日 星期四

2016/11/11程式設計3D

格子球球紅色方塊磚塊地板第一人稱

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using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}


2016年11月4日 星期五

2016/11/4程式設計3D

*滾動球球

--------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}


2016年11月3日 星期四

2016/10/14程式設計


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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




        // Use this for initialization
        void Start () {
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");

        }

        // Update is called once per frame
        void Update () {
               
        }


        public void myfun()
        {
                Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

        }


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                Time.timeScale = 0;
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");

        }
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
        public bool timerOn =  true;
        float time;
        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

                if (timerOn)
                {
                        time += Time.deltaTime;

                }
                Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
                mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
                Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
                mytxt.text= System.DateTime.Now.ToString("hh:mm:ss");


        }

}

2016/11/4程式設計

*slider改顏色


----------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class a : MonoBehaviour {

        // Use this for initialization
        void Start () {

        }

        // Update is called once per frame
        void Update () {

        }

        public void myfun()
        {
                float rnum=0;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                Text mytxt=GameObject.Find("Text").GetComponent<Text>();
                mytxt.text =rnum.ToString();
                Image img = GameObject.Find ("Image").GetComponent<Image> ();
                img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (red,green,blue,透明)

               
}
        public void myfunn()
        {
                float gnum = 0;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt.text = gnum.ToString ();
                Image img = GameObject.Find ("Imagea").GetComponent<Image> ();
                img.color = new Color (0, gnum, 0, 1); // (red,green,blue,透明)


        }
        public void myfunnn()
        {
                float bnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Image img = GameObject.Find ("Imageb").GetComponent<Image> ();
                img.color = new Color (0, 0,bnum,  1); // (red,green,blue,透明)


        }
        public void myfunnnn()
        {
                float bnum = 0;
                float rnum = 0;
                float gnum = 0;
                bnum = GameObject.Find ("Sliderb").GetComponent<Slider> ().value;
                rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
                gnum = GameObject.Find ("Slidera").GetComponent<Slider> ().value;
                Text mytxt = GameObject.Find ("Textb").GetComponent<Text> ();
                mytxt.text = bnum.ToString ();
                Text mytxt1=GameObject.Find("Text").GetComponent<Text>();
                mytxt1.text =rnum.ToString();
                Text mytxt2 = GameObject.Find ("Texta").GetComponent<Text> ();
                mytxt2.text = gnum.ToString ();

       
        Image img = GameObject.Find ("Imagec").GetComponent<Image> ();
                img.color = new Color (rnum, gnum,bnum,  1); // (red,green,blue,透明)


        }

}